2011 in Undercoders: a year in games
Wednesday, December 21st, 2011
Maybe it’s because the weather in Barcelona has been fantastic until a couple of days ago or maybe it’s because we’ve been incredibly busy, but we hadn’t realized that the year was coming to an end already. Yet it seems to be that time of the year again and, leaving 12 months of hard work behind, we feel we should take a look back to check what was done in Undercoders during 2011.
So let’s go briefly through all the games we’ve developed in this interesting year, which undoubtedly had a lot of Nintendo DSi in it!
Crazy Spammer was our first game released in 2011 and last game programmed by Ale, Undercoder’s first intern and main character in Ale’s Master Mind, who left the company to pursue new goals after one year of great work. After completing a game as Ale’s Master Mind we wanted to create a puzzle game which had some more action, so we came with this idea of a sliding puzzle which changed dynamically. The spam theme came a bit later, when tons of spam mail jamming our accounts served as an irritating inspiration.
Later in the year we released a free ad-supported edition of this addictive little game and, a few weeks ago, we updated it with a few Christmas themed changes which actually make the spam feel even greater. Spam for everyone, anytime!
You don’t get asked to make a game for an awesome music band every day, so when we were contacted by Los Tiki Phantoms to work with them we didn’t give it any second thoughts. Our work load was heavy by then and the schedule was tight, since the game had to be out by the beginning of their new tour, but we managed to put up a pretty fun little game, which quickly made its way into a few Top 10 lists and would eventually reach the 1st place in Arcade Games in the Spanish App Store.
The rocking and catchy tunes of Los Tiki Phantoms, together with the fantastic art from Conspiracy Studio, proved to be a great combination and was really well received among fans of the band. The game got featured in several music magazines and the collaboration picked up the interest of some media, such as Generació Digital, which interviewed us in their fantastic radio show and invited us to participate in a video game related event inside the Sitges Cinema Festival. A great experience!
Ubongo – Nintendo DSi
Ubongo was both our first collaboration with fellow developer company EnjoyUp and our first project with a Nintendo console.Ubongo, for those who might not know about it, is a somewhat famous board game which enjoys quite some popularity in northern Europe. Korner Entertainment, a Spanish publisher, secured the rights to it and commissioned games for almost every gaming platform available in the market.
We were asked to design and code all the interfaces and menus, prepare the sound project and provide the multiplayer code for the Nintendo DSi. Not bad for our first contact with a dedicated video game platform! Although the development was somewhat longer than expected due to a few problems encountered in the way, the game was finally released in April in North America and Europe by Korner.
Puzzle Fever – Nintendo DSi
Puzzle Fever was in some way an spiritual successor of Ubongo. Again published by Korner Entertainment and developed in collaboration with EnjoyUp, this time we were in charge of creating all the graphics in the game, compose the music, program all the interfaces and provide the multiplayer code. With the experience of Ubongo on our backs, the development process was quick and smooth in this occasion and saw the light on the Nintendo DSiWare store as soon as in July.
Although simple in essence, Puzzle Fever provided tons of hours of single and multiplayer fun for puzzle game lovers and was generally well received by the press, scoring a pretty good 7.5 on IGN (review link).
Shortly after finishing Ubongo for the Nintendo DSi, we were contacted directly by Korner Entertainment to create a version of the game for iPad, as they were quite happy with our previous work. We were asked to add an exclusive 4-player mode, taking advantage of the iPad’s big multi-touchscreen, and were given all the high quality assets from the PC version to work with. Once again the development was quick, since we already knew the game mechanics very well and we could work easily with our own engine for iOS platforms.
The result was pretty good, with the people at Korner calling it the best version of the game, thanks to the intuitive touch controls and the 4 player mode on the same device. We received news that Grzegorz Rejchtman, the creator of Ubongo, is particularly fond of this version too!
Battle of the Elements – Nintendo DSi
Battle of the Elements, our second game ever, was reborn on Nintendo DSi, a platform which we found was much more fit for this game than the original iPhone we released it for. It was a huge work to adapt all the resources to a much less capable machine, reprogram it completely in order to take advantage of the dual screen, include new characters, create a multiplayer mode, and redesign the game mechanics to make it a much more straightforward experience. The result, though, was well worth it!
Battle of the Elements for DSi is clearly the best version of the game. It was released in North America on Thanksgiving day to positive reviews from gaming press, receiving ratings of 8/10 on IGN (read review) and 8/10 on Nintendo Life (read review). An European version will be released in early 2012 and will be available English, Spanish, Italian, French and German!
And to close the year we just published Pinnochio’s Puzzle, a game for kids and family released originally on WiiWare by EnjoyUp. We were given the opportunity to make a port on iPad and accepted, since we were already developing a similar type of game (to be released in 2012) and could use much of the code. All the mechanics and interfaces had to be adapted from the Wii version though, in order to make it easily playable on a the iPad.
2012: The year to come
So what are we up to now and what are we preparing for the upcoming year? Well, many, many things actually. We’ve got a Japan-themed puzzle game on advanced stages of development, a port of iSpot Japan for Nintendo DSi, which has already been completed and it’s waiting for a release date, the third episode of Vuvuzela VS Zombies with tons of novelties and crazy as ever, and a couple of super secret projects which we loved to give details about, but sadly we can’t right now!
Platform-wise, we will still be developing for iOS systems and we’ll jump on the MacOs bandwagon too, starting with ports of our existing games. Talking about consoles, while the Nintendo DSi might be about to enter its last year, the PSVita and 3DS are looking quite good to us and we might start developing something for their virtual shops. Who knows!
In any case, we’re still full of energy and ideas to try and make of 2012 our best year yet. Let’s hope it goes that way. Happy 2012 to everyone!































