iPhone 4G: what do we have to care about?

Friday, May 14th, 2010

Nothing for sure really, since Apple hasn’t released any official statements yet, but rumors have been circulating around for some time and, as they say, there’s always something true behind a rumor. That’s why the pictures of a reportedly lost iPhone 4G prototype surfaced a few weeks ago, courtesy of Gizmondo.

Among the novelties found in the prototype, one can be excited about the front-faced camera, the camera flash, the larger battery and even the new design which gets rid of the convex back surface.  All of that is great, really, but there’s one technical aspect that bothers us a little bit: screen resolution.

Of course this is all speculation, but it is believed that the new iPhone generation will feature a higher screen resoltuon. And whats wrong about that? The higher the better, right? Sure thing, and it’s completely necessary,  but from a developer’s point of view it can become a bit of a headache. Why? Because to maximize compatibility we’ve got to ensure that our games will work with all of the iPhone family products and that means making several versions of the game.

In the best case scenario, Apple would keep the aspect ratio intact in the new version, so that developers will just have to make 2 versions of the game: one with HD graphics, running at 960×640, and the regular version running at 480×320. This way, the HD version could also be used to sell on the iPad, adding the necessary padding up to 1024×768. Now, if they decide to go with another aspect ratio… that could be really bad news!

So, let’s just hope for the best!

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