Archive for the 'Development' Category

2011 in Undercoders: a year in games

Maybe it’s because the weather in Barcelona has been fantastic until a couple of days ago or maybe it’s because we’ve been incredibly busy, but we hadn’t realized that the year was coming to an end already. Yet it seems to be that time of the year again and, leaving 12 months of hard work [...]

2010 in Undercoders: a year in games

2010 was without doubt the busiest year so far, in the short but eventful history of this independent development team called Undercoders. 12 months go by really fast and, while many ideas, prototypes and projects didn’t see completion, we still managed to publish quite a few games. Let’s give a look back to what 2010 [...]

Game Boy emulator in 3D for 3DS… hey, that sounds familiar!

Yesterday Nintendo announced that it’s soon-to-be-released 3DS will be able to run Game Boy games in 3D, cool! Yesterday also we received an e-mail a from good friend of ours, joking about how Nintendo was going to include our GLBoy in their 3DS. And that brought us good memories! GLBoy was an experimental Game Boy [...]

Going universal with zombies and vuvuzelas

Our first Universal App (an app designed for iPhone/iTouch, iPhone 4 and iPad ) has been submitted to Apple and is now waiting for review. And what app might that be? Well, none other than the new version of our silliest yet most downloaded game: Vuvuzela vs Zombies. Following the release of Vuvuzela vs Zombies, [...]

Introducing iSpot Japan: our new upcoming game!

Time to announce our new game: iSpot Japan! iSpot Japan takes you on a journey across the land of the rising sun, explaining facts and curiosities about Japanese culture, while you play the classic “Spot the Difference” game in the country’s most beautiful locations. Find 3, 4 or 5 differences in each picture, depending on [...]

iPhone OS 4.0? Yes, please! But…

Yesterday was a big day for all iDevices enthusiasts, since Apple announced the details of its awaited new revision of the iPhone OS: iPhone OS4.0.  Is this good or bad news? Well good news of course, especially for users who finally will receive some of the most sought after functionalities such as folders and multitasking. [...]

Lite version vs in-app purchase

Reaching the final steps of development of our upcoming iPhone/iTouch games, we’ve recently been discussing about how we’re going to market them: is it better to release a free lite version accompanied by a full paid one, or a single free version with a full-upgrade option? While the first method is still the most used [...]