Archive for the 'Post-Mortem' Category

2010 in Undercoders: a year in games

2010 was without doubt the busiest year so far, in the short but eventful history of this independent development team called Undercoders. 12 months go by really fast and, while many ideas, prototypes and projects didn’t see completion, we still managed to publish quite a few games. Let’s give a look back to what 2010 [...]

The Pictures of Quiz Game Land

Today we’ll talk a bit about one of the later tasks during the making of Quiz Game Land, which was both entertaining and laborious: taking pictures. In the 1.4 version of Quiz Game Land we introduced what we called “visual questions”, which consist in displaying a picture and asking the player about it. With this, [...]

The problem of difficulty

How hard is easy and how hard is hard? That’s a question we asked ourselves a few times when discussing the difficulty of Quiz Game Land: on one had, we wanted a game that would provide a real challenge to hardcore gamers, but on the other hand we also wanted to appeal a wider audience, [...]